AI at Brew Games

AI tools that help us make, ship and learn from games.

Seven tools the studio uses today, from the first idea to the player data.

7
AI tools live in the studio
~50
Titles in our own name
200+
Titles with publishers
2021
Making games since
Where they live 3On the web 3In Slack 1In Google Drive

Web tools use your Brew Games Google account to sign in.

01 · Open in your browser

Three apps for the whole studio

Make a prototype, write the store page and read player data.

3 tools

Storekit

Write and send a game's App Store listing text from one screen.

The store text for every game is written in one place.

LiveDesignersWeb
Open Storekitstore.brew-games.com

02 · Built into daily work

Tools that run in Slack and Drive

Builds, phone checks, team updates and art files, with no extra app to open.

4 tools

Aragorn builds

Starts an Android build of a game and posts the result back in Slack.

Anyone on the team can start a build from a chat message.

LiveEveryoneSlack
How to use
  1. In your team's Slack channel, write @Aragorn.
  2. Press Build and the game name.
  3. Pick the branch, then press Start.

Smoke test

Opens each game's new Android build on a test phone and checks it plays.

Every new build gets a check on a real phone.

LiveEveryoneReport
How to useNothing to do. The result is one line in the Shiplog post of your team.

Shiplog

Posts what each team did today in the team's Slack channel.

Every team sees the day's progress without a status meeting.

LiveEveryoneSlack
How to useNothing to do. Read the post in your team channel, Monday to Friday after 18:45.

Asset sync

Copies each game's art and sounds into Google Drive every evening, sorted by type.

Anyone in the studio can find a game's art and sounds in one place.

LiveEveryoneDrive
How to use
  1. In Google Drive, open Brew Games, then Games.
  2. Open your game's folder.
  3. Art is in Art Export. Sounds are in Sound FX.